My main instance is working fine. General Discussions (public), [Help] Error Assertion failed Ark MP & Ark SP. ARRAY_COUNT[JumpURL]

main.txt LayEggIntervalMultiplier=0.8

if you have an older video card with less memory you should keep playing in low memory mode anyway. Update: If you are looking for a guide to fix your errors in the new expansion pack ARK: Scorched Earth, go here: Tutorial To Fix ARK: Scorched Earth Errors. Have a question about this project? Any idea ? Sign up for a free GitHub account to open an issue and contact its maintainers and the community. GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together.

The game was released a few days ago in the ‘early access game’ version, and because of that, it has a lot of bugs and issues. The lack of any output from netstat -antup | grep 'ShooterGame' suggests that the ARK game server is not listening on any ports, which is not normal. ResourceNoReplenishRadiusStructures=0.5 By clicking “Sign up for GitHub”, you agree to our terms of service and ResourceNoReplenishRadiusPlayers=0.5 Use serverMapModId to set map name and MapModID option, config_main="/etc/arkmanager/instances/main.cfg", config_server2="/etc/arkmanager/instances/server2.cfg", arkautorestartfile='ShooterGame/Saved/.autorestart', install_libexecdir='/usr/local/libexec/arkmanager', install_datadir='/usr/local/share/arkmanager'. So while the error I had mentioned is actually the following, I do still see this same message after this error when Ark hits the first menu screen after this error. DifficultyOffset=1.3 https://steamcommunity.com/app/346110/discussions/0/1639793203771795174/. As I said, you are correct and CyberAngel67 is wrong. You signed in with another tab or window. QueryPort=27020 By Hey just bought the game , I have the same issue, what should I play or what can I play??

XPMultiplier=4.0 KERNELBASE.dll!UnknownFunction (0x000007fefd13b16d) + 0 bytes [UnknownFile:0]ShooterGame.exe!FOutputDevice::Logf__VA() (0x000000013f9b0b98) + 159 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145]ShooterGame.exe!FDebug::AssertFailed() (0x000000013f9b1135) + 178 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220]ShooterGame.exe!FFileStreamReader::FFileStreamReader() (0x000000013fa2907d) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2134]ShooterGame.exe!FGroupedDirectStreamAsyncArchive::CreateChild() (0x000000013fa29b57) + 165 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2381]ShooterGame.exe!ULinkerLoad::CreateLoader() (0x000000013fa4851f) + 84 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:829]ShooterGame.exe!ULinkerLoad::Tick() (0x000000013fa47e80) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:548]ShooterGame.exe!FAsyncPackage::FinishLinker() (0x000000013fa2228c) + 50 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:357]ShooterGame.exe!FAsyncPackage::Tick() (0x000000013fa21dbb) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:216]ShooterGame.exe!ProcessAsyncLoading() (0x000000013fa2738f) + 31 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1380]ShooterGame.exe!UWorld::Tick() (0x000000014024b1f4) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:1120]ShooterGame.exe!UGameEngine::Tick() (0x000000014017ccbb) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:938]ShooterGame.exe!FEngineLoop::Tick() (0x000000013f3177e9) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2321]ShooterGame.exe!GuardedMain() (0x000000013f311fac) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]ShooterGame.exe!GuardedMainWrapper() (0x000000013f318cca) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]ShooterGame.exe!WinMain() (0x000000013f318df8) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]ShooterGame.exe!__tmainCRTStartup() (0x00000001412dd491) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]kernel32.dll!UnknownFunction (0x0000000077255a4d) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x000000007738b831) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x000000007738b831) + 0 bytes [UnknownFile:0], and when i try join server alwys timeout/pending i have preety steady connection, even my country unofficial game it still says the same, hey if you got 8gb and it crashes means you use up too much memory in your processes.

We use optional third-party analytics cookies to understand how you use GitHub.com so we can build better products. KERNELBASE.dll!UnknownFunction (0x000007fefd42b16d) + 0 bytes [UnknownFile:0] ShooterGame.exe!UnknownFunction (0x0000000140008066) + 0 bytes [UnknownFile:0] 0 Members and 1 Guest are viewing this topic. i see the problem now, when i try update the game using your launcher though it failed it still says that download/update sucess.and i have other question, 1. when the update failed, can i resume? they're used to gather information about the pages you visit and how many clicks you need to accomplish a task. ARK Support, Started by anmo2 BanListURL=http://playark.com/banlist.txt\ Rust Help & Support, Started by Izzoo Especially when Ark thinks your net speed/bandwidth is not enough to play the game, have I seen the error reported in this post. RCONPort=32331 ARK Main, Started by oberoir080 The Server running: Yes means that the ARK game server executable is running.

try getting a game booster software or something like that would make you have more memory available for games. Fatal error!VERSION: 287.123ShooterGame.exe!UCanvasPanel::`vftable'() (0x00007ff6c8706210) + 0 bytes [UnknownFile:0]steamclient64.dll!UnknownFunction (0x00007fff1c93ef9f) + 0 bytes [UnknownFile:0]steamclient64.dll!UnknownFunction (0x00007fff1c9466fa) + 0 bytes [UnknownFile:0]steamclient64.dll!UnknownFunction (0x00007fff1cfd85f7) + 0 bytes [UnknownFile:0]steamclient64.dll!UnknownFunction (0x00007fff1c943d6d) + 0 bytes [UnknownFile:0]steamclient64.dll!UnknownFunction (0x00007fff1c94083e) + 0 bytes [UnknownFile:0]steamclient64.dll!UnknownFunction (0x00007fff1cdd823a) + 0 bytes [UnknownFile:0]steam_api64.dll!UnknownFunction (0x000000006c8456c4) + 0 bytes [UnknownFile:0]ShooterGame.exe!FOnlineAsyncTaskManagerSteam::OnlineTick() (0x00007ff6c7b3c049) + 0 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystemsteam\private\onlineasynctaskmanagersteam.cpp:130]ShooterGame.exe!FOnlineAsyncTaskManager::Run() (0x00007ff6c69522c9) + 0 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystem\private\onlineasynctaskmanager.cpp:65]ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6c641d4d6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6c641d398) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]KERNEL32.DLL!UnknownFunction (0x00007fff66da3034) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007fff68d51471) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007fff68d51471) + 0 bytes [UnknownFile:0]. Sign up for a new account in our community. relocate it automatically.. Did you wait until the command prompt finished the process fully? MatingIntervalMultiplier=0.8

You are correct, the specific assertion discussed in that thread happens when you attempt to load a map you don't have. This seems to temporarily fix it. arkmanager.txt, What is the output of arkmanager --version. alwaysNotifyPlayerJoined=True On 1/25/2020 at 1:56 AM, CyberAngel67 said: Assertion failed: (Index >= 0) & (Index < ArrayNum). After hours of trying things, I now have the "old maps" working, what I noticed is it crashes only when loading the maps: Valguero, Ragnarok and The Center, the other maps (like the Island) works fine, any idea? The assertion for the issues @CyberAngel67 is referencing is Assertion failed: (Index >= 0) & (Index < ArrayNum). Hurtworld Support, Started by tristannis Debugging in VS breaks at the same line (563) inside this function: The Listening: No means that the ARK game server executable is not listening on its game port. I mean just pay 4 this game and cant even play DILO haha help please!! PerPlatformMaxStructureMultiplier=1.0 Assertion failed: (Index >= 0) & (Index < ArrayNum), ShooterGame.exe!UCanvasPanel::`vftable'() (0x00007ff6c8706210) + 0 bytes [UnknownFile:0], steamclient64.dll!UnknownFunction (0x00007fff1c93ef9f) + 0 bytes [UnknownFile:0], steamclient64.dll!UnknownFunction (0x00007fff1c9466fa) + 0 bytes [UnknownFile:0], steamclient64.dll!UnknownFunction (0x00007fff1cfd85f7) + 0 bytes [UnknownFile:0], steamclient64.dll!UnknownFunction (0x00007fff1c943d6d) + 0 bytes [UnknownFile:0], steamclient64.dll!UnknownFunction (0x00007fff1c94083e) + 0 bytes [UnknownFile:0], steamclient64.dll!UnknownFunction (0x00007fff1cdd823a) + 0 bytes [UnknownFile:0], steam_api64.dll!UnknownFunction (0x000000006c8456c4) + 0 bytes [UnknownFile:0], ShooterGame.exe!FOnlineAsyncTaskManagerSteam::OnlineTick() (0x00007ff6c7b3c049) + 0 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystemsteam\private\onlineasynctaskmanagersteam.cpp:130], ShooterGame.exe!FOnlineAsyncTaskManager::Run() (0x00007ff6c69522c9) + 0 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystem\private\onlineasynctaskmanager.cpp:65], ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6c641d4d6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73], ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6c641d398) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26], KERNEL32.DLL!UnknownFunction (0x00007fff66da3034) + 0 bytes [UnknownFile:0], ntdll.dll!UnknownFunction (0x00007fff68d51471) + 0 bytes [UnknownFile:0]. PvPStructureDecay=true That is an error message that pops up also when you get dced from making too complicated custom painting since the painting custom templates broke. im using kortal's v209.2, sorry to bothering you so much, and thanks, i've try 3 times to update and all the same at around 45% it stop and say that update is complete, i've try to delete and re extract, re download but the same result. listen -UseBattlEye. The most common ARK: … i also have 8gb ram actually and it runs smoothly with standard setting. But shows up instantly if i am missing a map that i am trying to connect to. Copyright 2020 Studio Wildcard.

let me know how it goes. I have this message when I want to join a game: Assertion failed: ARRAY_COUNT[CompareName] = = I was able to duplicate the Assertion Failed: usGamePort != usQueryPort using the parameters in your configs, and was able to work around it by commenting out the serverMapModId line and adding mod 504122600 as the first mod in the GameModIds list. allowThirdPersonPlayer=True its really strange i probably havent looked decently into steamcmd updating issues that could happen... ive done updateing without failed, but its only work if i use low memory 4 gb, i use 8gb of ram. Powered by Invision Community.



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